Jericho: Gray Anderson February 27, 2007
Posted by skycast in Extras/Wild Cards, Media, Modern, Savage Jericho.trackback
Like many gamers I’m also a big fan of genre television that appeals to roleplayers. You know, things like Lost, Heroes, Battlestar Galactica, etc.. As an exercise to make myself more familiar with the Savage Worlds rules I’m going to stat up the main characters from one of the new shows I like to watch, Jericho. I may take liberties with some of the characters in order to flesh them out a bit.
I think this show has interesting possibilites as a roleplaying setting. There’s an uncertain future that lies ahead, the town is relatively isolated and many obstacles could easily be placed in front of the heroes.
Gray Anderson
Businessman/Mayor
Rank: Novice XP: 5
Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Driving d6, Fighting d4, Guts d4, Knowledge (Civics) d4, Knowledge (Kansas) d8, Knowledge (Mining) d8, Persuasion d6, Repair d4, Shooting d6
Pace: 6″ Parry: 4 Toughness: 5 Charisma: 2
Hindrances: Overconfident (major), Stubborn (minor)
Edges: Charismatic, Rich
Gear: Clothing, Hunting Rifle
Description: Balding and aging, Gray Anderson is part owner of the local salt mine and a long standing rival of ex-Mayor Johnston Green. While deep down Gray has the best interests of Jericho in mind, he also tends to be rash in his decision making process and often believes that his way of approaching any situation is the best. Politically savvy and manipulative, Gray has a way with people and can often turn even his staunchest opponents to his way of thinking.
Just a thought. You don’t actually need to have NPCs stay within the constraints of character advancement but to just go with what feels right. As an example, in Necessary Evil Dr. Destruction has about ninety power points worth of powers, an impossibility for player characters. Of course, if you intend for these character designs to be used by players or regard staying within the constraints of character advancement as part of the exercise, obviously what I just said doesn’t apply.
One of the things that drew me to Savage Worlds was that I could just give an NPC what I thought he should have; i.e. what made sense. What a pleasure that is.
These aren’t meant to be player characters, but for now I’m trying to stay within those boundaries as an exercise for me. I’ll probably stray for that very shortly though.